South Korea Gaming Market 2026: $17B, 4th Globally
South Korea is the world’s 4th-largest games market at $17B, where games out-export K-pop and film and one title passed $1B in China in six months.
South Korea is the world’s 4th-largest games market at $17B, where games out-export K-pop and film and one title passed $1B in China in six months.
Asia is the world’s fastest-growing travel market, led by Trip.com’s $8.9B and a wave of IPOs from Klook to OYO. The state of Asian travel tech in 2026.
China banned a $100B tutoring sector overnight; India’s BYJU’S fell from $22B to zero. The state of Asian edtech in 2026 — and the AI threat reshaping it.
Korean brands, entertainment, ecommerce and manufacturing are helping shape Vietnam’s digital consumer market. South Korean firms account for roughly 30% of Vietnam’s total exports through their manufacturing operations, and the … Read more
A working tracker of who owns e-commerce GMV across fifteen Asian markets. Shopee, Coupang, Rakuten, Taobao, Flipkart — every leader is Asian-headquartered.
A working tracker of who owns mobile payments across fifteen Asian markets. Alipay and WeChat Pay in China, UPI in India, GCash in the Philippines, and a region-specific stack everywhere else.
How Asian gamers actually spend their time and money — by market. Mobile MOBAs in SEA, mobile gacha in Japan, premium PC and console in Korea, and a regulated mainland Chinese market that still sets the pace globally.
A tour through the benchmarks that actually measure LLM performance in Asian languages — Nejumi, KMMLU, BnMMLU, SEA-HELM — and what they tell us about the frontier vs domestic gap.
A working tracker of where ChatGPT, Claude, Gemini, Grok, and the major Chinese LLMs are accessible across fifteen Asian markets. Last updated April 2026.
Toss, operated by Viva Republica, isn’t just South Korea’s most popular fintech app — it’s the clearest proof that the Asian super app model can work outside China and Southeast … Read more