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Gaming

Indonesia Gaming Market 2026: 175M Players

July 23, 2026 by Tom Simpson
man playing pc game in tournament

Indonesia is Southeast Asia’s biggest gaming nation – 175M players and 870M downloads a quarter – yet captures only a quarter of the region’s revenue.

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Categories Gaming Tags esports, gaming, Indonesia, mobile gaming, Southeast Asia
Gaming

Philippines Gaming Market 2026: 68M Players

July 23, 2026 by Tom Simpson
gaming studio with lots of computers

The Philippines has 68M gamers, four Mobile Legends world titles, and was the epicentre of the Axie Infinity play-to-earn boom and bust.

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Categories Gaming Tags esports, gaming, mobile gaming, Philippines, Southeast Asia
Gaming

China Gaming Market 2026: $50B and 683M Players

July 23, 2026 by Tom Simpson
neon signages inside a computer gaming shop

China leads at both ends of the games trade – a $49.8B home market of 683M players and $20.5B in game exports, more than most countries’ entire markets.

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Categories Gaming Tags Black Myth Wukong, China, esports, game development, gaming, mobile gaming, NetEase, regulation, tencent
Gaming

India Gaming Market 2026: 591M Players, $1.5B

July 23, 2026 by Tom Simpson

India has 591M gamers, rivalling China – but earns a fraction per player, exports almost no games, and a 2025 law erased its biggest segment.

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Categories Gaming Tags BGMI, esports, game development, gaming, India, mobile gaming, real money gaming, regulation
Gaming

Thailand Gaming Market 2026: SEA’s Top Spender

July 10, 2026 by Tom Simpson
person holding white mobile phone

Thailand leads Southeast Asia on gaming revenue – $162M in mobile spend in a single quarter – and keeps the region’s biggest PC and console habit.

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Categories Gaming Tags esports, gaming, mobile gaming, Southeast Asia, Thailand
Gaming

South Korea Gaming Market 2026: $17B, 4th Globally

July 10, 2026 by Tom Simpson
a woman in a black hat and jacket at a video game arcade

South Korea is the world’s 4th-largest games market at $17B, where games out-export K-pop and film and one title passed $1B in China in six months.

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Categories Gaming Tags esports, gaming, south korea, technology
Gaming

Asia Gaming Market 2026: $88B and 1.9B Players

July 10, 2026 by Tom Simpson

Asia-Pacific drove $87.6B in gaming revenue and 1.9B players in 2025 — and exports most of the world’s mobile games, led by Vietnam’s 6.7B downloads.

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Categories Gaming Tags asia, esports, gaming, mobile gaming, technology
Gaming

Singapore Gaming Market 2026: SEA’s HQ Hub

July 10, 2026 by Tom Simpson
person on rooftop with singapore flag displayed

Singapore is Southeast Asia’s smallest gaming market but its regional HQ hub – home to Garena and the global publishers’ SEA operations.

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Categories Gaming Tags gaming, Singapore, Southeast Asia, technology
Gaming

Japan Gaming Market 2026: The OG Innovator

July 10, 2026 by Tom Simpson
vibrant pikachu display in gaming store window

Japan is the world’s 3rd-largest games market and its heritage giant – home of Pokemon, the console industry, and the world’s most lucrative gacha.

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Categories Gaming Tags gaming, Japan, pokemon, technology
Gaming

UGC Gaming in Asia 2026: Roblox, Fortnite & Zepeto

June 24, 2026 by Tom Simpson

Asia does not just export games — it builds inside them. Roblox India users grew 110%, Korea Zepeto has 400M users, and UEFN has paid out $1B+.

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Categories Gaming Tags asia, gaming, India, technology
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