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Gaming

China Gaming Market 2026: $50B and 683M Players

July 23, 2026 by Tom Simpson
neon signages inside a computer gaming shop

China leads at both ends of the games trade – a $49.8B home market of 683M players and $20.5B in game exports, more than most countries’ entire markets.

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Categories Gaming Tags Black Myth Wukong, China, esports, game development, gaming, mobile gaming, NetEase, regulation, tencent
Gaming

India Gaming Market 2026: 591M Players, $1.5B

July 23, 2026 by Tom Simpson

India has 591M gamers, rivalling China – but earns a fraction per player, exports almost no games, and a 2025 law erased its biggest segment.

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Categories Gaming Tags BGMI, esports, game development, gaming, India, mobile gaming, real money gaming, regulation
Analysis

EU–India Digital Trade: FTA, Regulation, Talent

June 16, 2026 by Tom Simpson
EU-India regulation talent third digital path illustration

Europe and India have different digital strengths, but their relationship matters across AI, data, software, privacy, enterprise technology and digital trade. EU–India bilateral trade reached €124 billion in 2023 (around … Read more

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Categories Analysis, Digital Diplomacy Tags ai, Data Protection, Digital Diplomacy Series, Digital Trade, European Union, India, regulation
Gaming

Decree 147: Vietnam’s Domestic Gaming Realignment

April 15, 2026 by Tom Simpson
Decree 147: Vietnam's Domestic Gaming Realignment

When Vietnam’s Gaming Market Became Non-Negotiable December 25, 2024, marks when Decree 147 Vietnam enforcement redefined gaming access in Vietnam. Foreign companies lost the option to serve 70+ million Vietnamese … Read more

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Categories Gaming Tags Blizzard, compliance, Decree 147, game licensing, gaming, regulation, Riot Games, Southeast Asia, Vietnam, VNG Leave a comment

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