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AI

What AI Models Can You Use in Singapore? 2026

July 23, 2026 by Tom Simpson
Singapore skyline at night

Yes — every frontier model works natively in Singapore. But the real story is SEA-LION, the Singapore-built model family powering Southeast Asian AI.

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Categories AI Tags ai, chatgpt, Claude, generative ai, llm, SEA-LION, Singapore, Southeast Asia, technology
AI

What AI Models Can You Use in India? 2026

July 23, 2026 by Tom Simpson
Mumbai skyline at night

Yes — ChatGPT, Claude, Gemini and Grok all work natively in India, at near-cheapest global pricing. Plus India’s sovereign AI push: Sarvam, Krutrim and IndiaAI.

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Categories AI Tags ai, chatgpt, Claude, generative ai, India, IndiaAI Mission, llm, Sarvam AI, technology
Gaming

South Korea Gaming Market 2026: $17B, 4th Globally

July 10, 2026 by Tom Simpson
a woman in a black hat and jacket at a video game arcade

South Korea is the world’s 4th-largest games market at $17B, where games out-export K-pop and film and one title passed $1B in China in six months.

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Categories Gaming Tags esports, gaming, south korea, technology
Gaming

Asia Gaming Market 2026: $88B and 1.9B Players

July 10, 2026 by Tom Simpson

Asia-Pacific drove $87.6B in gaming revenue and 1.9B players in 2025 — and exports most of the world’s mobile games, led by Vietnam’s 6.7B downloads.

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Categories Gaming Tags asia, esports, gaming, mobile gaming, technology
Gaming

Singapore Gaming Market 2026: SEA’s HQ Hub

July 10, 2026 by Tom Simpson
person on rooftop with singapore flag displayed

Singapore is Southeast Asia’s smallest gaming market but its regional HQ hub – home to Garena and the global publishers’ SEA operations.

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Categories Gaming Tags gaming, Singapore, Southeast Asia, technology
Gaming

Japan Gaming Market 2026: The OG Innovator

July 10, 2026 by Tom Simpson
vibrant pikachu display in gaming store window

Japan is the world’s 3rd-largest games market and its heritage giant – home of Pokemon, the console industry, and the world’s most lucrative gacha.

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Categories Gaming Tags gaming, Japan, pokemon, technology
E-commerce

India Quick Commerce 2026: Blinkit, Zepto, Instamart

June 24, 2026 by Tom Simpson
man standing next to motorcycle

India’s quick-commerce GMV doubled to ~₹11,000 crore a month in 2026, led by Blinkit. The market-share split, the dark-store war, and why it works in India.

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Categories E-commerce Tags apac, digital economy, E-commerce, India, tech, technology
Gaming

UGC Gaming in Asia 2026: Roblox, Fortnite & Zepeto

June 24, 2026 by Tom Simpson

Asia does not just export games — it builds inside them. Roblox India users grew 110%, Korea Zepeto has 400M users, and UEFN has paid out $1B+.

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Categories Gaming Tags asia, gaming, India, technology
How It Works

Agritech in Asia 2026: Digitising the Hard Yards

June 24, 2026 by Tom Simpson
innovative vertical hydroponic garden indoors

Asian agritech promised to digitise the region’s hardest industry. India’s DeHaat scales as funding craters 76%. The hard economics of 2026.

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Categories How It Works Tags asia, China, digital economy, India, Indonesia, technology
How It Works

Proptech in Asia 2026: A Market Overview

June 24, 2026 by Tom Simpson
orange model house among black miniatures

PropertyGuru went private at $1.1B; China’s Beike is a $20B+ giant. How property tech is digitising Asia’s largest asset class in 2026.

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Categories How It Works Tags asia, China, digital economy, India, Singapore, technology
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Recent Posts

  • South Korea AI Market 2026: $15.9B, Asia’s Fastest
  • Singapore AI Market 2026: $14B of Big Tech Bets
  • What AI Models Can You Use in Singapore? 2026
  • What AI Models Can You Use in India? 2026
  • Indonesia Gaming Market 2026: 175M Players

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Recent Posts

  • South Korea AI Market 2026: $15.9B, Asia’s FastestJuly 31, 2026
  • Singapore AI Market 2026: $14B of Big Tech BetsJuly 31, 2026
  • What AI Models Can You Use in Singapore? 2026July 23, 2026
  • What AI Models Can You Use in India? 2026July 23, 2026
  • Indonesia Gaming Market 2026: 175M PlayersJuly 23, 2026
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