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AI

What AI Models Can You Use in Japan? 2026

September 6, 2026 by Tom Simpson
Tokyo Tower and the Tokyo skyline at night

Yes — every frontier model works natively in Japan, where Claude users rank among the world’s heaviest. Plus Japan’s 30+ domestic LLMs and $7bn AI bet.

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Categories AI Tags ai, chatgpt, Claude, generative ai, Japan, llm, sovereign ai, technology
AI

What AI Models Can You Use in China? 2026

September 3, 2026 by Tom Simpson
Shanghai Pudong skyline at night

ChatGPT, Claude and Gemini are all officially blocked in mainland China. The workarounds, and why China’s own models — Doubao, DeepSeek, Qwen — now dominate.

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Categories AI Tags ai, chatgpt, China, Chinese AI models, Claude, deepseek, Doubao, generative ai, llm, technology
AI

What AI Models Can You Use in Singapore? 2026

July 23, 2026 by Tom Simpson
Singapore skyline at night

Yes — every frontier model works natively in Singapore. But the real story is SEA-LION, the Singapore-built model family powering Southeast Asian AI.

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Categories AI Tags ai, chatgpt, Claude, generative ai, llm, SEA-LION, Singapore, Southeast Asia, technology
AI

What AI Models Can You Use in India? 2026

July 23, 2026 by Tom Simpson
Mumbai skyline at night

Yes — ChatGPT, Claude, Gemini and Grok all work natively in India, at near-cheapest global pricing. Plus India’s sovereign AI push: Sarvam, Krutrim and IndiaAI.

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Categories AI Tags ai, chatgpt, Claude, generative ai, India, IndiaAI Mission, llm, Sarvam AI, technology
Gaming

South Korea Gaming Market 2026: $17B, 4th Globally

July 10, 2026 by Tom Simpson
a woman in a black hat and jacket at a video game arcade

South Korea is the world’s 4th-largest games market at $17B, where games out-export K-pop and film and one title passed $1B in China in six months.

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Categories Gaming Tags esports, gaming, south korea, technology
Gaming

Asia Gaming Market 2026: $88B and 1.9B Players

July 10, 2026 by Tom Simpson

Asia-Pacific drove $87.6B in gaming revenue and 1.9B players in 2025 — and exports most of the world’s mobile games, led by Vietnam’s 6.7B downloads.

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Categories Gaming Tags asia, esports, gaming, mobile gaming, technology
Gaming

Singapore Gaming Market 2026: SEA’s HQ Hub

July 10, 2026 by Tom Simpson
person on rooftop with singapore flag displayed

Singapore is Southeast Asia’s smallest gaming market but its regional HQ hub – home to Garena and the global publishers’ SEA operations.

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Categories Gaming Tags gaming, Singapore, Southeast Asia, technology
Gaming

Japan Gaming Market 2026: The OG Innovator

July 10, 2026 by Tom Simpson
vibrant pikachu display in gaming store window

Japan is the world’s 3rd-largest games market and its heritage giant – home of Pokemon, the console industry, and the world’s most lucrative gacha.

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Categories Gaming Tags gaming, Japan, pokemon, technology
E-commerce

India Quick Commerce 2026: Blinkit, Zepto, Instamart

September 6, 2026June 24, 2026 by Tom Simpson

India’s quick-commerce GMV doubled to ~₹11,000 crore a month in 2026, led by Blinkit. The market-share split, the dark-store war, and why it works in India.

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Categories E-commerce Tags apac, digital economy, E-commerce, India, tech, technology
Gaming

UGC Gaming in Asia 2026: Roblox, Fortnite & Zepeto

June 24, 2026 by Tom Simpson

Asia does not just export games — it builds inside them. Roblox India users grew 110%, Korea Zepeto has 400M users, and UEFN has paid out $1B+.

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Categories Gaming Tags asia, gaming, India, technology
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  • What AI Models Can You Use in Japan? 2026
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Recent Posts

  • Indonesia AI Market: A Complete 2026 OverviewSeptember 6, 2026
  • Philippines AI Market 2026: A Complete OverviewSeptember 6, 2026
  • Japan AI Market 2026: A Complete OverviewSeptember 6, 2026
  • What AI Models Can You Use in Japan? 2026September 6, 2026
  • Taiwan AI Market 2026: AI Servers Hit 40% of ExportsSeptember 6, 2026
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