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Gaming

South Korea Gaming Market 2026: $17B, 4th Globally

July 10, 2026 by Tom Simpson
a woman in a black hat and jacket at a video game arcade

South Korea is the world’s 4th-largest games market at $17B, where games out-export K-pop and film and one title passed $1B in China in six months.

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Categories Gaming Tags esports, gaming, south korea, technology
Gaming

Asia Gaming Market 2026: $88B and 1.9B Players

July 10, 2026 by Tom Simpson

Asia-Pacific drove $87.6B in gaming revenue and 1.9B players in 2025 — and exports most of the world’s mobile games, led by Vietnam’s 6.7B downloads.

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Categories Gaming Tags asia, esports, gaming, mobile gaming, technology
Gaming

Singapore Gaming Market 2026: SEA’s HQ Hub

July 10, 2026 by Tom Simpson
person on rooftop with singapore flag displayed

Singapore is Southeast Asia’s smallest gaming market but its regional HQ hub – home to Garena and the global publishers’ SEA operations.

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Categories Gaming Tags gaming, Singapore, Southeast Asia, technology
Gaming

Japan Gaming Market 2026: The OG Innovator

July 10, 2026 by Tom Simpson
vibrant pikachu display in gaming store window

Japan is the world’s 3rd-largest games market and its heritage giant – home of Pokemon, the console industry, and the world’s most lucrative gacha.

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Categories Gaming Tags gaming, Japan, pokemon, technology
E-commerce

India Quick Commerce 2026: Blinkit, Zepto, Instamart

June 24, 2026 by Tom Simpson
man standing next to motorcycle

India’s quick-commerce GMV doubled to ~₹11,000 crore a month in 2026, led by Blinkit. The market-share split, the dark-store war, and why it works in India.

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Categories E-commerce Tags apac, digital economy, E-commerce, India, tech, technology
Gaming

UGC Gaming in Asia 2026: Roblox, Fortnite & Zepeto

June 24, 2026 by Tom Simpson

Asia does not just export games — it builds inside them. Roblox India users grew 110%, Korea Zepeto has 400M users, and UEFN has paid out $1B+.

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Categories Gaming Tags asia, gaming, India, technology
How It Works

Agritech in Asia 2026: Digitising the Hard Yards

June 24, 2026 by Tom Simpson
innovative vertical hydroponic garden indoors

Asian agritech promised to digitise the region’s hardest industry. India’s DeHaat scales as funding craters 76%. The hard economics of 2026.

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Categories How It Works Tags asia, China, digital economy, India, Indonesia, technology
How It Works

Proptech in Asia 2026: A Market Overview

June 24, 2026 by Tom Simpson
orange model house among black miniatures

PropertyGuru went private at $1.1B; China’s Beike is a $20B+ giant. How property tech is digitising Asia’s largest asset class in 2026.

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Categories How It Works Tags asia, China, digital economy, India, Singapore, technology
Gaming

Vietnam Cloud Gaming 2026: The 5G Leapfrog Bet

June 23, 2026 by Tom Simpson

Vietnam’s cloud gaming market is tiny but its 5G base is huge — 91% population coverage by end-2025. Why the leapfrog could happen, and why it hasn’t yet.

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Categories Gaming Tags gaming, Southeast Asia, technology, Vietnam
How It Works

Food Tech in Asia 2026: Meituan, Grab & Lab Meat

June 23, 2026 by Tom Simpson
a laptop beside bowls of healthy foods on a white surface

China’s $14B delivery price war, Grab’s first full-year profit, and Singapore’s world-first lab-grown meat. The state of Asian food tech in 2026.

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Categories How It Works Tags asia, China, digital economy, India, Southeast Asia, technology
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Recent Posts

  • Thailand Gaming Market 2026: SEA’s Top Spender
  • South Korea Gaming Market 2026: $17B, 4th Globally
  • Asia Gaming Market 2026: $88B and 1.9B Players
  • Singapore Gaming Market 2026: SEA’s HQ Hub
  • Japan Gaming Market 2026: The OG Innovator

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Recent Posts

  • Thailand Gaming Market 2026: SEA’s Top SpenderJuly 10, 2026
  • South Korea Gaming Market 2026: $17B, 4th GloballyJuly 10, 2026
  • Asia Gaming Market 2026: $88B and 1.9B PlayersJuly 10, 2026
  • Singapore Gaming Market 2026: SEA’s HQ HubJuly 10, 2026
  • Japan Gaming Market 2026: The OG InnovatorJuly 10, 2026
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