South Korea Gaming Market 2026: $17B, 4th Globally
South Korea is the world’s 4th-largest games market at $17B, where games out-export K-pop and film and one title passed $1B in China in six months.
South Korea is the world’s 4th-largest games market at $17B, where games out-export K-pop and film and one title passed $1B in China in six months.
Asia-Pacific drove $87.6B in gaming revenue and 1.9B players in 2025 — and exports most of the world’s mobile games, led by Vietnam’s 6.7B downloads.
Singapore is Southeast Asia’s smallest gaming market but its regional HQ hub – home to Garena and the global publishers’ SEA operations.
Japan is the world’s 3rd-largest games market and its heritage giant – home of Pokemon, the console industry, and the world’s most lucrative gacha.
India’s quick-commerce GMV doubled to ~₹11,000 crore a month in 2026, led by Blinkit. The market-share split, the dark-store war, and why it works in India.
Asia does not just export games — it builds inside them. Roblox India users grew 110%, Korea Zepeto has 400M users, and UEFN has paid out $1B+.
Asian agritech promised to digitise the region’s hardest industry. India’s DeHaat scales as funding craters 76%. The hard economics of 2026.
PropertyGuru went private at $1.1B; China’s Beike is a $20B+ giant. How property tech is digitising Asia’s largest asset class in 2026.
Vietnam’s cloud gaming market is tiny but its 5G base is huge — 91% population coverage by end-2025. Why the leapfrog could happen, and why it hasn’t yet.
China’s $14B delivery price war, Grab’s first full-year profit, and Singapore’s world-first lab-grown meat. The state of Asian food tech in 2026.